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Eyeframe converter
Eyeframe converter




eyeframe converter
  1. #Eyeframe converter code
  2. #Eyeframe converter tv
eyeframe converter

the port to the linux platform looks brilliant. I worked on a few real world test projects with lightworks alpha on linux to evaluate this program. , Richard Carlton, not Mike (sh*t, sorry, Mike!!!) If so, it didn't work - the assembled panel (who'd come prepared to reveal to him the biggest scoop of his career) looked at each other with incredulity and finally bemusement as they reached for their coats.Ĭarlton returned, none the wiser, to Sydney and obscurity. Maybe Richard was playing the devil's advocate - he'd come without doing his homework and tried an old journo trick.

#Eyeframe converter tv

This new day, however, your comments as absurd as those of late journalist Richard Carlton who, in a special, live 60 Minutes TV transmission mission from the USSR and faced with the Union's most eloquent, English speaking philosophers, asserted that Mikhail Gorbachev was just another Kremlin puppet, Glasnost was a passing phase and that nothing would ever change. They have to deserve their reputation afresh with each new day. I totally agree that people and companies cannot rest on their laurels. Or, as says, turned rogue because LightWorks have themselves lost the plot and been remiss in managing Ron and his team. It may be,, that Ron has done an about-turn and resorted to writing Wine layers.

#Eyeframe converter code

What's next - Lightworks for Android? -only a few lines of code away.įor newcomers, Lightworks for the desktop is relatively new, the NLE having its origins in feature film production.Ĭurrent Lead Developer Ron Fearnside developed quite a few of the technologies we take for granted working at Quantel, an UK company with a pedigree worth acquainting ourselves with. Once again, risk-averse developers are showing us how OSes, once the mainstay of IT revenue, are losing relevance. Linux of course doesn't have Direct3D, so we had to reimplement all the Linux GPU specific code using OpenGL. The bulk of the work in porting to Linux was actually in re-engineering the existing code, not in writing the Linux-specific layer. The OS independent code accounts for about 97% of the total codebase. editing, play-engine, etc) which uses the OS-dependent code (eg. In essence, the Lightworks code is now split in two - the OS-independent code (eg. Once this was complete, we were then able to begin work on a Linux implementation of that same layer. Instead, we decided to move it to a new operating-system dependent layer which we engineered to have an OS independent interface. Our solution was to avoid rewriting the Windows-specific code at all (it was, after all, tried, tested and optimized).






Eyeframe converter